![]() If you've ever wondered why voices (and music) on the radio sounds so level and rich, it's because the peaks (loud parts) have been lowered so the overall amplitude is more balanced. Dynamic compression - Evens out the volume.In Audacity, use Effect menu > Noise removal. Noise removal tools often take a "fingerprint" so they can reduce the noise from those frequencies and leave the rest untouched. Noise reduction - If there's a lot of hiss/hum, you can clean it up.The most important effects to look for are: ![]() As you get more advanced, you'll discover some the best tools on the market are VST plugins, which Audacity can support. Audacity's aren't the greatest, but they are relatively straightforward and free. With Audacity and most sound-editing programs, you'll also have effects you can apply. Trim silence from the beginnings and end to tighten up the recording. If you hear voice chat and other sounds, you should also see bars moving and/or a live-updated waveform (Audacity shows both), indicating that audio is indeed being recorded. Give focus to your sound editor so Second Life's in the background. When you're done, save it as the sound editor's native format (Audacity uses AUP, or a WAV file. 22.05 kHz in mono is reasonable if you're willing to lose high frequencies and some spatialization (e.g., you can hear voices coming from different directions inworld). Set to record at 44.1 kHz, 16-bit, in stereo. Don't worry too much about this - as long as most of the signal is under and within the 0-12 dB headroom range, you'll be good.Īlso make sure in Preferences > Voice Chat tab, "Enable voice chat" is on, and obviously, you must be able to hear voice inworld. Second Life's voice chat doesn't have dynamic levelers and it's easy to accidentally have your mic "too hot", so there's a likely chance something will clip if it gets too loud. Note: You may have to also adjust your computer's overall (not Second Life) volume slider to get a good balance where the sound is coming through loud enough but not clipping. I can't emphasize this enough, you'll screw yourself over and be thoroughly frustrated if you didn't prepare - it's happened to me, learn from my mistakes! Go inworld and, if using voice chat on-site would be disruptive, test with some friends in another region. Do a test run before the actual event(s) you want to record begins.You may also want to mute/quit other sound-playing programs on your computer, because those sounds get recorded, too. Adjust the other sliders as desired, e.g., if you don't want User Interface sounds playing while you're recording, move it to the left. Move the "Master" slider to maximum (all the way to the right).Log into Second Life and go to Edit menu > Preferences > Audio & Video tab.While considerably pricier, I like Sony Sound Forge. If you don't have a preference, I recommend checking out the free, cross-platform Audacity. But, your final output should sound fine, so if they can put up with it and tolerate the weirdness, you can get great results. Note: This isn't true for all systems, but on some (including mine), other speakers hear confusing echo/feedback when "Stereo Mix" is on and you're talking at the same time. If you want to record yourself speaking, you'll also need to turn this on so your headset input ( your voice stream in Second Life) can be recorded. How to record mic AND speakers on Vista with Realtek - Related info by Torley.Īlso notice the "Mic Volume" control.Search Google Images to find pictures of setups similar to yours.Also for Sound Blasters on Windows XP, see this.Here's another guide showing a Sound Blaster card on Windows Vista - focus on the part where it mentions "Stereo Mix"/"What U Hear". ![]()
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